GuidesHow to4 min
How to run product innovation
How to tell if a new product is real, who it is for, and when to stop before you spend money building it.
Product innovation sounds bigger than it is. It means a new or improved product or service that is clearly different from what you already sell, and that a customer can actually use. Until someone outside the company can try it, you have meetings. You do not have a new product yet.
A lot of programs skip that. They pay for a lab, a strategy deck, and a feature list, and they call the missing customer “early.” The useful version is smaller. One offer. One person who can say no. One thing that has to be different. A date when you stop if the number is not there.
We will not take a brief that is only a vision. Spark is $750. You get a written answer: build it, change the idea, or do not do it. You keep that note. Invent is the build, after the page is clear. If you want six months of workshops with no end date, we are the wrong company.
A product, or a better way to work
If the only people who benefit are your own team, you are improving how the company works. That can be the better project. It is a different one. Hours, waste, and waiting belong there. Mixing the two gives you a tool nobody bought, and a product your own team will not use.
You can do both: a service you sell, and a better way to deliver it. Write them as two notes. The customer can turn down the product. You are the one who has to live with the internal change. Those are different reasons to stop.
What it means for a customer to use it
It means they can try it. A design file in a shared folder is not that. A simple login, on a job they already have, is enough to start. Keep it small. Do not leave it as an idea and still call it innovation.
Once they can say no, the rest is building. The company should own the code. If the software sends money or messages, a named person still approves it. The written scope should say what is not included. That is when the consulting should already be finished.
A page you can send this week
Write it the way you would explain it to a colleague. What are you selling, a product or a service a customer can use? Who is the real person who can try it and say no? What can they not do today? What date, and what number, would make you stop? What is the smallest version they can try this week? If it works, they should own the code. If it does not, you stop in writing.
If you do not know one of those answers, leave it blank. That blank is the useful part. Filling it with features is how a workshop takes the place of a product.
The sequence
Do these in order. Skip a line and you are back to a workshop.
- 01
Say what you are selling
A product or a service a customer can buy and use. If the only people who gain from it are your own staff, you are improving how you work. That is a different project.
- 02
Name a real person
Someone who can try it and say no. “Small businesses” is a group, not a person. If you cannot talk to them this month, you are still guessing.
- 03
Say what changes for them
One thing they cannot do with what they have today. A longer list of features is not a change. Their week has to be different.
- 04
Decide when you will stop
Pick a date and a number before anyone starts building. Paid orders, people coming back, or hours saved. “We will know when we see it” is how a project never ends.
- 05
Let them try something this week
A simple version they can open and reject. A slide deck is an idea. A product is something they can use.
- 06
Then give them the keys
If it works, the code, the design, and the admin access move to them when the last invoice is paid. If it does not work, you stop in writing.
Common mistakes
A fresh coat of paint
If the customer’s week looks the same, you redesigned the page. You did not change the product.
Building for someone you have not spoken to
Talk to the person who would say no before you lock a plan. Otherwise you are guessing with their money.
Keep these
- A new product counts when a customer can use it.
- One real change is worth more than a long feature list.
- Write the stop date before you build.
Do this before you spend
- 01Write those answers on one page, and name a real person.
- 02Put a stop date on the page before you ask anyone to build.
- 03Send it, and ask for a written yes, a change, or a no.
Send the page. Spark is $750. You get a written answer: build it, change the idea, or do not. You keep the note. If we build, that fee goes toward Invent.
Questions
- What is product innovation?
- A new or improved product or service that is different in a way that matters, and that a real customer can use. A prototype sitting in a folder is still research. The OECD’s plain test is that people can actually get it.
- When should the workshops stop?
- When you can say, on one page, what you are selling, who it is for, and when you will stop. After that, build a small version they can try. More meetings do not make it more real.
Next how-to
- How to run productivity innovationHow to make one job inside the company take less time, and how to prove it before you buy another tool.
- How to test an idea before you buildA test is a user, a thin lie, and a number. If you cannot fake it this week, you are not ready to spend on the real thing.
- How to hire an innovation agencyA hiring sequence: name the job, ask six questions, compare two scopes, walk away from a pitch. Built for companies that need a system they can keep.
Next
Send the page. We will answer in writing.
Spark is $750. A written yes, a change, or a no. You keep the note. Nothing else is billed until you approve a scope.